lunedì 26 settembre 2011
A good read for The One Ring Loremasters
One of the things I will eventually blog about here is my The One Ring game. TOR is a tabletop role-playing game set in Middle-earth, the most famous literary creation of J.R.R. Tolkien, a legendary land known especially through his two masterpieces, The Hobbit and The Lord of the Rings (hopefully I will return later to make amends for such a terrible summary!). The One Ring (a two-books plus maps slipcase) is making its way to game stores in the U.S. and Europe, and deals primarily with the region called Wilderland...
The One Ring at Cubicle 7
Now, writing a rpg is a taxing endeavour, and writing one about such a beloved literary work may be daunting. It took me more that three years, and I used every source I could to provide players with a playable environment. Among my many sources, direct and indirect, I found the writings of Michael Martinez to rank amongst the most insightful, provocative and entertaining. Michael is a true Tolkien enthusiast who combines his scholarly knowledge with a strong creative impulse. Over the years he has written many Tolkien-related essays, always succeeding in saying something interesting and fresh about the chosen subject. His work has certainly been useful to me, and I would have loved to have read the linked piece below before I wrapped up the rpg project, as it deals about one of my favourite ME topics: the unknown life and customs of the Woodmen of Mirkwood. Who has seen my game and read the chapters about Wilderland knows that there is a good deal of non-canon material in there, as Tolkien didn't give us too much to work upon. But he left us with many intriguing tidbits, details that can be connected to paint a wider picture. This is what Michael Martinez does in his piece 'Horror in the Woods', a must-read for every TOR Loremaster out there, ripe for the picking to set an adventure in the land of the Woodmen...
Horror in the Woods
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Thank you for the link and the kind words. Gamers may be interested to know that the non-canonical names in the article (of both men and places) are based on Gothic root words, especially words that resemble their Old English cognates.
RispondiEliminaI am not a linguist so I don't know how well my compound names compare with true Gothic/Old English names but I think Tolkien could have devised many more names for his Northmen had he wanted to.
Thank you, Michael! I always look forward to read more of your considerations on Middle-earth...
RispondiEliminaI wonder if you had a chance to see The One Ring game? I would love to know what you think about it...
I have not seen it (except on Skype, as I think Hawke Robinson has mentioned it to me a few times). I would love to take a look but I don't know when I would be able to find the time. I usually wait until Hawke can introduce me to new gaming materials on those occasions when I visit him. It sounds fascinating (especially if I have any influence on it at all! LOL!).
RispondiEliminaGreat reading. One thing that's easy to miss looking at the Tolkien maps of Wilderland and Bilbo's trek across the Anduin is a sense that there must be Northmen settlements still around the river apart from Beorn's house and the Woodmen in Mirkwood. Mike's "report" does a good job conveying what they might be like.
RispondiEliminaI'm a big fan of your games. I've spent many hours playing War of the Ring, Age of Conan, and the One Ring. I see you followed the Middle Earth board game with a Middle Earth role-playing game. Any chance of following the Hyborean Age board game with a Hyborean Age role-playing game?
RispondiEliminaHi Paul! Sorry I forgot to answer you here... unfortunately, no chances for a Hyborian Age rpg from me! I even have a fully-playtested expansion for AoC the strategy game that won't likely ever see print... unfortunately, Crom is deaf to the lamentations of his followers!
Elimina